Until now the display technologies used in VR systems have been an extrapolation of the technologies developed for smartphones. This has whet our appetites for what VR can be, with interesting experiences, but involving bulky, uncomfortable, and unattractive monstrosities on our heads. If we believe in the VR vision of enabling the workplace of the future and full virtual presence, we need to move VR display technology to the next level and drive innovation beyond the smartphone baseline. This vision of AR is even more challenging. Full augmented reality requires more aggressive and innovative display technologies that enable full immersive experiences in all-day wearable form factors that support the weight and fashion thresholds of today’s top-end eyeware. In this talk I will outline the technology trade spaces that can offer solutions for both AR and VR displays, review the latest technology trends, and suggest opportunities that the industry can offer to companies, like Meta, that are leading the effort to find solutions to these technology challenges.